Laurie GUINAND
Junior project manager
A visual novel that meets a cooking sim in a suburban cartoon universe.
CUISTORY (PFA)
MY WORK
MY TASKS
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Make the team as autonomous as possible. This involved first structuring the team so that everyone's responsibilities were clear and precise, as well as defining lead roles in order to establish communication guidelines.
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Creating and adapting the macro schedule via coda and the micro schedule via click up according to the milestones imposed.
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Set up sprints to provide a time structure for the tasks to be carried out. A sprint lasted a week, started every Monday and finished on Friday.
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Set up 3 meetings a week to ensure team commitment and regular follow-up, while taking care not to encroach on the task progress time given the short duration of the project.
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Estimate the total cost of the project using an interactive and dynamic excel tool, as if we were in real production.
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Lack of technical resources and time to add all the desired features, such as the fishing mini-game.
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So some ideas have been put aside to focus on the essentials and the main gameplay, namely cooking and exploration.
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Difficulty in finding a coherent, original gameplay that matched what the art direction that emerged earlier in the project wanted to convey.
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Agreeing to take a little time off compared to other projects in order to better structure the gameplay and intentions, while ensuring that I regularly monitor the progress of ideas through regular meetings.
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Also, to trust the team of game designers and give them time to agree on their ideas.
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