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A visual novel that meets a cooking sim in a suburban cartoon universe.

CUISTORY (PFA)

DATE & DURATION:

April 2023 - 4 weeks

TEAM SIZE:

9 people

MY ROLE:

Project manager

OBJECTIVES:

It is one of the two end-of-year projects I've worked on. The aim was to design a vertical slice with AAA intentions.

GENRE:

Adventure

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MY WORK

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WORK PREVIEW

MY  TASKS

  • Make the team as autonomous as possible. This involved first structuring the team so that everyone's responsibilities were clear and precise, as well as defining lead roles in order to establish communication guidelines.

  • ​Creating and adapting the macro schedule via coda and the micro schedule via click up according to the milestones imposed.

  • Set up sprints to provide a time structure for the tasks to be carried out. A sprint lasted a week, started every Monday and finished on Friday.

  • Set up 3 meetings a week to ensure team commitment and regular follow-up, while taking care not to encroach on the task progress time given the short duration of the project.

  • Estimate the total cost of the project using an interactive and dynamic excel tool, as if we were in real production.

FULL DOCUMENT

Click to see full budget document !

Video is coming !

  • Lack of technical resources and time to add all the desired features, such as the fishing mini-game.

    • ​So some ideas have been put aside to focus on the essentials and the main gameplay, namely cooking and exploration.​

  • Difficulty in finding a coherent, original gameplay that matched what the art direction that emerged earlier in the project wanted to convey.

    • ​Agreeing to take a little time off compared to other projects in order to better structure the gameplay and intentions, while ensuring that I regularly monitor the progress of ideas through regular meetings.

    • Also, to trust the team of game designers and give them time to agree on their ideas.

OBSTACLES

PROJECT DETAILS

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FULL DOCUMENT

Click to see the Game Presentation Document !

GENERAL INFORMATIONS

  • Genre:

  • Player mode:

  • Camera:

  • Plateform:

​​

  • Target:

Adventure

Solo

Third Person top down

 

PC

 

Casual gamers ; Adventure games fans ; Cooking fans

GAME DESIGNERS

GAME ARTISTS

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Léo CUSSERNE

Junior Technical Designer

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Alexis COSTAZ

Junior Level Designer

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Hugo GASPAR

Junior UX / UI Designer

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Kim CYSIQUE

Junior Narrative Designer

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Mélissa LE

Junior Level Artist

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Janelle NOEL

Junior Environment Artist

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Emma LAFAY

Junior Character Artist

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Charlélie GUITIRREZ

Junior Concept Artist

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TEAM

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