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When Link's awakening's and Tunic's gameplay meet Outer Wild story

RIBBIT

DATE & DURATION:

April 2023 - 4 weeks

TEAM SIZE:

9 people 

MY ROLE:

Project manager

OBJECTIVES:

It is one of the two end-of-year projects I've worked on. The aim was to design a vertical slice with AAA intentions.

GENRE:

Action Adventure

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MY WORK

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WORK PREVIEW

MY  TASKS

  • Make the team as autonomous as possible. This involved first structuring the team so that everyone's responsibilities were clear and precise, as well as defining lead roles in order to establish communication guidelines.

  • ​Creating and adapting the macro schedule via coda and the micro schedule via click up according to the milestones imposed.

  • Set up sprints to provide a time structure for the tasks to be carried out. A sprint lasted a week, started every Monday and finished on Friday.

  • Set up 3 meetings a week to ensure team commitment and regular follow-up, while taking care not to encroach on the task progress time given the short duration of the project.

  • Estimate the total cost of the project using an interactive and dynamic excel tool, as if we were in real production.

FULL DOCUMENT

Click to see full budget document !

Video is coming !

  • Lack of diversity in group members' specialties.

    • So we ​distribute non-specialized tasks fairly and encourage mutual support and communication, with constructive feedback at meetings.

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  • No character artist in the group members assigned, and therefore a limitation in the possibilities for variation of NPCs and other characters.

    • ​Reuse of NPC skeletons and skins to save time + careful distribution of tasks so that one of the concept artists can sculpt the characters.

OBSTACLES

VIDEOS

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TRAILER

GAMEPLAY  VIDEO

PROJECT DETAILS

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FULL DOCUMENT

Click to see the Game Presentation Document !

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GENERAL INFORMATION

  • Genre:

  • Player mode:

  • Camera:

  • Plateform:

​​

  • Target:

Action Adventure

Solo

 

Third Person top down

 

PC / Console

 

Puzzle resolution fans ; Link’s Awakening fans ; Casual Gamer

GAME DESIGNERS

GAME ARTISTS

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Dylan CHARLERY

Junior Technical Designer

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Lucas HOURDEQUIN

Junior Technical Designer

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Noah HASSAN HAJI

Junior Level Designer

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Vincent VOILLOT

Junior Level Designer

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Sao My MOREL

Junior Environmental Artist

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Claire DELEAGE

Junior Environmental Artist

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Anaïs MUREDDU

Junior Concept Artist

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Alan ALBIACH

Junior Concept Artist

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TEAM

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